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One-man audio team in an indie game company

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One-man audio team in an indie game company

The video game industry has been growing rapidly over the past decade. The need for quality video games is bigger than ever. This thesis is written for those who want to get into game audio production as a sound designer, composer, or a technical audio designer. It provides beginner, intermediate and advanced techniques in music, sound design, voice-over, and implementation.

Often a AAA game has dozens of professionals working on the title’s audio side. However, employing so many trained experts requires a huge budget that a small indie game company does not have. A typical indie studio can only afford 1-2 employees at maximum. Thus there is a desire for audio professionals with a wide variety of skillsets who can handle processes ranging from recording to coding.

Furthermore, the thesis dissects one of the top-selling VR shooter game Zero Caliber’s audio design and provides helpful tips and tricks for VR audio production covering sound recording, handling voice-over, using an audio middleware soft-ware, and learning basic coding in Unreal Engine. Additionally, it includes advice from the industry veteran Bence Pajor, former audio director of the Battlefield franchise.

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