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Harvest Survive : Game Mechanics of Unity 2D Game

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Harvest Survive : Game Mechanics of Unity 2D Game

The purpose of this project was to learn how to create Games in Unity 2D, to see the work-flow and to test if the new Unity 2D feature of the Unity engine was a good alternative for developing 2D games. A further aspect was to learn the different steps and mechanics of the Unity environment.

The goal was to create a survival game, in which the player would have to grow plants in order to get food and money to stay alive in a hostile environment. The player has to survive in six different areas with different monsters and one final boss in the last area. The player wins the game when the last boss is killed. To achieve this, the player has to grow a large number of crops and survive the roaming monsters and earn money to get the best equipment.

As for the technology used in the project, the game engine Unity was used with the plugins Toolkit2D for the tilemaps, Navmesh2D for the pathfinding of the monsters and the Nec-romancers skin for the user interface.

The result of the project was a working Unity 2D game, which can be played on Windows systems. Moreover it is the first step into making Unity games and provides useful experience for future Unity projects.

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