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Cross-platform solution for visualizing Artova “Designer Dog Park”

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Cross-platform solution for visualizing Artova “Designer Dog Park”

The Goal of this Bachelor Thesis was create a cross-platform interactive solution for visualizing property design with available technology. This project was a co-operative effort between Artovan Henki and Metropolia University of Applied Sciences.

The project itself was to create a three dimensional model of “Designer Koirapuisto” project (Designer Dogpark) and create an interactive solution around it. It was mainly intended to work on the latest Android and iOS platforms.

At first the intended solution for the project was to use the Augmented Reality service Layar. Recently, the service added a new feature called Layar Vision. Vision allows for objects to be rendered at varying accuracy ontop of an image using Natural Feature tracking. This required the development of a simple back end system using PHP with the CodeIgniter framework, and MySQL. The 3D models were developed using Blender.

Unfortunately, undocumented technical limitations were discovered during full scale testing, which made Layar Vision unusable for larger, property size implementations.

The project thereafter changed gears, and with the time remaining, focused on getting a Virtual Reality based solution using the Unity 3.5 Game Engine onto the Android, iOS and PC platforms. Fortunately due the 3D models being developed with real time rendering in mind, they were simple to import into Unity. Afterwards multiple layers were added onto the scene, which allowed the user to see what the park may have looked alternatively with different objects.

The prototype created in unity was then launched onto Flash, and Android 2.2+. iOS unfortunately had deployment issues due to restriction of development only on Macs.

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