Kinetic kid – Guiding child interaction within a motion game
Kinetic kid – Guiding child interaction within a motion game
At present there are no widely established conventions in children’s interactive stories and games for using movements to control the characters and interact with a story. Therefore, the designer needs to pay particular attention when planning, writing and implementing instructions for a child. In this master’s thesis the focus is on researching and designing a user interface instructions, including help and tutorial elements, for facilitating the child’s playing experience.
Kinetic Kid means a child moving a lot. I showcase how children can control a storybook application called the Sharp-Eyed Little Red Riding Hood with their own body movements. The child can become the character of the story and help solving tasks using a gesture ‘to look forward’. The animated and interactive story is 15-minute-long played using the Kinect motion sensor.
The literature analysis consists of two parts: children’s abilities and motion games. The first part discusses Child-Computer Interaction, developmental stages and intrinsic properties of a child. The second part focusing on motion games includes a short analysis of user interface conventions in Microsoft Kinect games. In addition it explores the influence of motion games on the future development of motion-based applications.
I also conducted interviews with kindergarten teachers to gather their professional opinions on how to instruct children to move and follow guidelines. I used their answers and observations to improve the user interface and develop the game further.
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English |
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